![]() If you press the left bumper, you can roll up into a ball and your teammate can throw you. You can also deny the enemy team your fellow player’s diamonds if you get to them first.Įven a player can become a ball. You can knock a player out, but you only get points if you collect the diamonds that fall from the player’s knocked-out body. Then I played Diamond Dash mode, which is like Kill Confirmed in Call of Duty. They then launch a charged-up ball at a rival instantly. Next, I played a 4-on-4 match in the Balls-Up Brawl mode, where you can turn yourself into a ball and a teammate can catch you. A huge wrecking ball swung through part of the map, and it was easy to just fall off the edge by accident. We were on the top of a skyscraper, connected to other buildings by narrow plank bridges. I really enjoyed my short time playing the game, and I think it has a lot more promise than other small squad fighting games that have hit the market like last year’s Bleeding Edge. It uses skill-based matchmaking so that you play with others who have similar skills and experience. The game also has free-for-all matches and competitively ranked games in League Play or a hosted experience in a Private Match. If you have a single weak player on your team, it shows. But a lot of the time I could tell when our team was outclassed by rivals. I was a slow learner but I managed to do OK in some matches, getting the occasional double knock-out. And you can charge up a throw for an Ultimate Throw advantage. Then you can throw it, as catching only lasts for a few seconds. You can also fake a throw at a rival, prompting them to try to catch a ball. Another map takes place in the middle of a city with busy traffic, where you’re at risk of being run over by cars as you fight with enemies. If you get knocked off, you get a chance to deploy your hang-glider to get back to solid ground. You have to avoid a giant wrecking ball on one map, and you are always at risk at falling off the edge of a building - or being knocked off. The game lets you use the environment to get an advantage. You can also dash to get away from an enemy or knock right into them. You can also throw a lob to get over obstacles and strike an opponent unawares. If I pressed the B button on the Xbox controller while throwing, I could throw a curveball that would be harder for my opponent to catch or evade. I could hold the right trigger and wind up my throw and then release the trigger to fire. I could pick up balls or catch them by squeezing the left trigger. I played with an Xbox controller on Origin on the PC. But if you hit them, you can potentially knock them out of the game, winning a point for your team and knocking the player out for a short time. If they catch it, they can fire it back at you at a higher speed. The goal is to dominate the competition with deceptively simple mechanics. I played 3-on-3 and 4-on-4 matches in Street Play. Be sure to experiment with the arc of the curveball and learn when (and where) you can throw it safely.In contrast to a shooter where aiming is what matters, this game requires skill with timing, positioning, and teamwork. There are few things more frustrating than throwing a curveball only to watch it hit a nearby wall or object. ![]() Map awareness is important in Knockout City.Jumping high into the air and using a curveball at the height of your jump can be a great way to get a strange angle on your opponent, making it harder for them to catch the ball.Because of this, it's better to target opponents with "lower health." Using a curveball can help you reach a low-health opponent that is hidden behind their teammates. Points are scored in Knockout City based on knockouts, not hits.Using a fake-out and then curving the ball in the opposite direction quickly can be a great way to throw your opponent off.By curving the ball around obstacles and walls, it can make it much more difficult to catch. Use line-of-sight in combination with curveballs to make it harder for your opponent to anticipate where the ball is.If the object is small enough (a stack of boxes or a pipe) then you can still tag your opponent when they least expect it. Curveballs are vital to navigating around objects that opponents may be hiding behind.Here are some useful scenarios to consider when deciding if your throw should be a curveball or not:
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